// huffware script: giftorse, by fred huffhines // // this script advertises a product in a store. // how to configure this script: the object name is known automatically, but the seller // and store names are not. also the cost is not currently automatic, since there seems // to be no way to figure it out. all of the variable data can be stored in a notecard // in the following format: // // #giftorse // cost = N // creator = X // shop = S // label = L // // where N is a numerical cost for the item in linden dollars, X is the name of the creator // of the object, S is the name of the shop where the object is being sold, and L is a label // to show above the object. // // this script supports a sales paradigm, where normally it just shows the // appropriate title, but once the customer has bought it, it will permanently set // it's last title and exit, but not before telling the user how to get the contents. // this script depends on the "non-script giver" script also being in the same object. // that's what let's it promise that the stuff will be given out on touch. // // this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html // do not use it in objects without fully realizing you are implicitly accepting that license. // // every product has a different cost. string DEFAULT_COST = "**UNSET**"; string OBJ_COST; // these are hard-coded for my own shop, since it's more convenient for me. // remember to change these to your name and store name. string SCRIPT_CREATOR = "Fred Huffhines"; // uber-default, do not change. string CREATOR = "Fred Huffhines"; // change this if you are not me. string SHOP_NAME = "eepaw shop (Eclectic Electric Patterns and Widgets)"; // if this is anything other than "default", then the text is used as the label. // if left as "default", then the object's own name is used as the label. string OBJECT_LABEL = "default"; // the color of the text above the object. vector TEXT_COLOR = <0.6, 0.7, 0.8>; // how long should the text stay on the object after a potential customer clicks it? float DELAY_BEFORE_CLEARING_TEXT = 10.0; // a fairly liberal allowance for how long it might take to read the object. // we are trying to balance information flow with how obnoxious people feel text labels are. ////////////// // constants that should really stay constant, like they are now... string GIFTORSE_SIGNATURE = "#giftorse"; // the expected first line of our notecards. ////////////// // global variables... string global_notecard_name; // name of our notecard in the object's inventory. integer response_code; // set to uniquely identify the notecard read in progress. // programmer friendly variables... integer DEBUGGING = FALSE; // if true, then the code will be noisy during its processing. // requires noteworthy library v3.3 or higher. ////////////// // do not redefine these constants. integer NOTEWORTHY_HUFFWARE_ID = 10010; // the unique id within the huffware system for the noteworthy script to // accept commands on. this is used in llMessageLinked as the num parameter. string HUFFWARE_PARM_SEPARATOR = "{~~~}"; // this pattern is an uncommon thing to see in text, so we use it to separate // our commands in link messages. string HUFFWARE_ITEM_SEPARATOR = "{|||}"; // used to separate lists of items from each other when stored inside a parameter. // this allows lists to be passed as single string parameters if needed. integer REPLY_DISTANCE = 100008; // offset added to service's huffware id in reply IDs. string BAD_NOTECARD_INDICATOR = "bad_notecard"; // indicates that the notecard reading process has failed to find an appropriate one. string NOTECARD_READ_CONTINUATION = "continue!"; // returned as first parameter if there is still more data to handle. ////////////// // commands available via the noteworthy library: string READ_NOTECARD_COMMAND = "#read_note#"; // command used to tell the script to read notecards. needs a signature to find // in the card as the only parameter. the signature can be empty or missing. // the results will be fired back as the string value returned, which will have // an embedded list that was read from the notecard. this necessarily limits the // size of the notecards that we can read and return. // // joins a list of parameters using the parameter sentinel for the library. string wrap_parameters(list to_flatten) { return llDumpList2String(to_flatten, HUFFWARE_PARM_SEPARATOR); } ////////////// ////////////// // from hufflets... integer debug_num = 0; // a debugging output method. can be disabled entirely in one place. log_it(string to_say) { debug_num++; // tell this to the owner. llOwnerSay(llGetScriptName() + "[" + (string)debug_num + "] " + to_say); // say this on open chat, but use an unusual channel. // llSay(108, (string)debug_num + "- " + to_say); } ///////////// // returns a number at most "maximum" and at least "minimum". // if "allow_negative" is TRUE, then the return may be positive or negative. float randomize_within_range(float minimum, float maximum, integer allow_negative) { if (minimum > maximum) { // flip the two if they are reversed. float temp = minimum; minimum = maximum; maximum = temp; } float to_return = minimum + llFrand(maximum - minimum); if (allow_negative) { if (llFrand(1.0) < 0.5) to_return *= -1.0; } return to_return; } // returns a non-empty string if "to_check" defines a value for "variable_name". // this must be in the form "X=Y", where X is the variable_name and Y is the value. string get_variable_value(string to_check, string variable_name) { // clean initial spaces. while (llGetSubString(to_check, 0, 0) == " ") to_check = llDeleteSubString(to_check, 0, 0); if (!is_prefix(to_check, variable_name)) return ""; to_check = llDeleteSubString(to_check, 0, llStringLength(variable_name) - 1); // clean any spaces or valid assignment characters. while ( (llGetSubString(to_check, 0, 0) == " ") || (llGetSubString(to_check, 0, 0) == "=") || (llGetSubString(to_check, 0, 0) == ",") ) to_check = llDeleteSubString(to_check, 0, 0); if (DEBUGGING) log_it("set " + variable_name + " = " + to_check); string chewed_content = to_check; integer indy; for (indy = 0; indy < llStringLength(chewed_content); indy++) { if (llGetSubString(chewed_content, indy, indy) == "\\") { if (llGetSubString(chewed_content, indy+1, indy+1) == "n") { chewed_content = llGetSubString(chewed_content, 0, indy - 1) + "\n" + llGetSubString(chewed_content, indy + 2, llStringLength(chewed_content) - 1); } } } // return what's left of the string. return chewed_content; } ///////////// // is the merchant/shop guy still the owner? integer merchant_owns() { string owner_now = llToLower(llKey2Name(llGetOwner())); if ( (owner_now != "") && (owner_now != llToLower(CREATOR)) && (owner_now != llToLower(SCRIPT_CREATOR) ) ) { // we're not able to compare the owner to what we expect. return FALSE; } return TRUE; } // returns the index of the first occurrence of "pattern" inside // the "full_string". if it is not found, then a negative number is returned. integer find_substring(string full_string, string pattern) { return llSubStringIndex(llToLower(full_string), llToLower(pattern)); } // applies a text label above the object. set_text(integer enabled) { if (enabled) { string object_label = OBJECT_LABEL; // reset the label to a decorated version of object name if it was default. if (object_label == "default") { list name_bits = compute_basename_and_version(llGetObjectName()); string name = llList2String(name_bits, 0); if (name == "") name = llGetObjectName(); // didn't split, use the full name. object_label = "[ " + name + " ]"; } //hmmm: retired, since it's an untruth to people nearby who don't own it. // if (!merchant_owns()) object_label += "\n-\nClick on this object to get its contents."; llSetText(object_label, TEXT_COLOR, 1.0); } else { // no label, no how. llSetText("", TEXT_COLOR, 0.0); } } // returns TRUE if the "prefix" string is the first part of "compare_with". integer is_prefix(string compare_with, string prefix) { return (llSubStringIndex(compare_with, prefix) == 0); } parse_variable_definition(string to_parse) { string content; // filled after finding a variable name. if ( (content = get_variable_value(to_parse, "cost")) != "") OBJ_COST = content; else if ( (content = get_variable_value(to_parse, "creator")) != "") CREATOR = content; else if ( (content = get_variable_value(to_parse, "shop")) != "") SHOP_NAME = content; else if ( (content = get_variable_value(to_parse, "label")) != "") OBJECT_LABEL = content; else if ( (content = get_variable_value(to_parse, "text_color")) != "") TEXT_COLOR = (vector)content; } // handles a set of information from the notecard about this product. process_product_definition(list lines) { integer indy; for (indy = 0; indy < llGetListLength(lines); indy++) { string line = llList2String(lines, indy); // try to interpret that as a variable setting. parse_variable_definition(line); } } // display information about the product in open chat. show_product_info() { string product_name = llGetObjectName(); string cost_string = "L$" + OBJ_COST + "."; if (OBJ_COST == "0") cost_string = "free!"; llSay(0, " is available for " + cost_string + "\n" + "[Created by " + CREATOR + ", Sold by " + SHOP_NAME + "]"); } ////////////// // huffware script: auto-retire, by fred huffhines, version 2.4. // distributed under BSD-like license. // partly based on the self-upgrading scripts from markov brodsky and jippen faddoul. // the function auto_retire() should be added *inside* a version numbered script that // you wish to give the capability of self-upgrading. // this script supports a notation for versions embedded in script names where a 'v' // is followed by a number in the form "major.minor", e.g. "grunkle script by ted v8.2". // when the containing script is dropped into an object with a different version, the // most recent version eats any existing ones. // keep in mind that this code must be *copied* into your script you wish to add // auto-retirement capability to. // example usage of the auto-retirement script: // default { // state_entry() { // auto_retire(); // make sure newest addition is only version of script. // } // } auto_retire() { string self = llGetScriptName(); // the name of this script. list split = compute_basename_and_version(self); if (llGetListLength(split) != 2) return; // nothing to do for this script. string basename = llList2String(split, 0); // script name with no version attached. string version_string = llList2String(split, 1); // the version found. integer posn; // find any scripts that match the basename. they are variants of this script. for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) { //log_it("invpo=" + (string)posn); string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn); if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) { // found a basic match at least. list inv_split = compute_basename_and_version(curr_script); if (llGetListLength(inv_split) == 2) { // see if this script is more ancient. string inv_version_string = llList2String(inv_split, 1); // the version found. // must make sure that the retiring script is completely the identical basename; // just matching in the front doesn't make it a relative. if ( (llList2String(inv_split, 0) == basename) && ((float)inv_version_string < (float)version_string) ) { // remove script with same name from inventory that has inferior version. llRemoveInventory(curr_script); } } } } } // // separates the base script name and version number. used by auto_retire. list compute_basename_and_version(string to_chop_up) { // minimum script name is 2 characters plus a version. integer space_v_posn; // find the last useful space and 'v' combo. for (space_v_posn = llStringLength(to_chop_up) - 3; (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v"); space_v_posn--) { // look for space and v but do nothing else. //log_it("pos=" + (string)space_v_posn); } if (space_v_posn < 2) return []; // no space found. //log_it("space v@" + (string)space_v_posn); // now we zoom through the stuff after our beloved v character and find any evil // space characters, which are most likely from SL having found a duplicate item // name and not so helpfully renamed it for us. integer indy; for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) { //log_it("indy=" + (string)space_v_posn); if (llGetSubString(to_chop_up, indy, indy) == " ") { // found one; zap it. since we're going backwards we don't need to // adjust the loop at all. to_chop_up = llDeleteSubString(to_chop_up, indy, indy); //log_it("saw case of previously redundant item, aieee. flattened: " + to_chop_up); } } string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1); // ditch the space character for our numerical check. string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1); // strip out a 'v' if there is one. if (llGetSubString(chop_suffix, 0, 0) == "v") chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1); // if valid floating point number and greater than zero, that works for our version. string basename = to_chop_up; // script name with no version attached. if ((float)chop_suffix > 0.0) { // this is a big success right here. basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1); return [ basename, chop_suffix ]; } // seems like we found nothing useful. return []; } // ////////////// default { state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; } on_rez(integer parm) { state rerun; } } state rerun { state_entry() { state default; } } state real_default { state_entry() { auto_retire(); set_text(FALSE); // no label to start out. global_notecard_name = ""; response_code = 0; OBJ_COST = DEFAULT_COST; // reset in opensim friendly way. // see if we can load a notecard for product info. response_code = -1 * (integer)randomize_within_range(23, 80000, FALSE); string parms_sent = wrap_parameters([GIFTORSE_SIGNATURE, response_code]); llMessageLinked(LINK_THIS, NOTEWORTHY_HUFFWARE_ID, READ_NOTECARD_COMMAND, parms_sent); llSetTimerEvent(32); // make sure that if we don't get a config, we try again. } // processes link messages received from support libraries. link_message(integer which, integer num, string msg, key id) { if (num != NOTEWORTHY_HUFFWARE_ID + REPLY_DISTANCE) return; // not for us. if (msg == READ_NOTECARD_COMMAND) { // process the result of reading the notecard. list parms = llParseString2List(id, [HUFFWARE_PARM_SEPARATOR], []); string notecard_name = llList2String(parms, 0); integer response_for = llList2Integer(parms, 1); if (response_for != response_code) { // oops, this isn't for us. stop looking at it. return; } integer done_reading = TRUE; if (notecard_name == NOTECARD_READ_CONTINUATION) done_reading = FALSE; if (notecard_name != BAD_NOTECARD_INDICATOR) { global_notecard_name = notecard_name; list lines = llDeleteSubList(parms, 0, 1); process_product_definition(lines); } else { // we hated the notecards we found, or there were none. // log_it("There is no product definition found. We will proceed with defaults."); // state describe_product_and_neigh; } if (done_reading) { // since we got our final response for config, stop the timer. llSetTimerEvent(0); state describe_product_and_neigh; } } } on_rez(integer parm) { llResetScript(); } timer() { log_it("failed to read configuration; retrying."); llResetScript(); } } // this is the active state, once we have read our product configuration from // a notecard. state describe_product_and_neigh { state_entry() { set_text(FALSE); // clear our text label just in case. if (OBJ_COST == DEFAULT_COST) { log_it("resetting due to missing configuration."); llResetScript(); } show_product_info(); if (!merchant_owns()) { //hmmm: potentially might want to allow for multiple merchants so your partners don't go nuts hearing this. // rip this script out, since it's not intended for other folks. llSay(0, "\n\nThanks for your purchase from " + SHOP_NAME + "!\nTo get your product's contents, just click this package."); } } on_rez(integer parm) { llResetScript(); } touch_start(integer total_number) { set_text(TRUE); // let them see our name. show_product_info(); llSetTimerEvent(DELAY_BEFORE_CLEARING_TEXT); } timer() { // the only reason we should be here is if we are trying to clear up our text. set_text(FALSE); llSetTimerEvent(0); } changed(integer change) { if (change & CHANGED_INVENTORY) { llSleep(3.14159265358); // snooze to ensure that we don't reset before a new version gets a // chance to remove this. llResetScript(); // start over. } } } //eternal questions... //hmmm: why can't we automatically get the object's sale price?